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DreamND

22 Game Reviews w/ Response

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So this is the underdog of the week. Maybe I should submit a game too.

ninjamuffin99 responds:

yeah lmao this shit so easy lmao

"-Hey, let's make a game in which enemies come from both sides but since you have a boomerang you can only shoot right.
-Why can't you just shoot left too?...
-The game is going to be more challenging this way, duh..."

Do we really have to cripple game characters to make games "more challenging"?

If I got it totally wrong and there's an actual reason why you can only shoot right I'd like to know it.
(And yes, I know that this is a continuation of the serie)

sushistory responds:

"-Hey, sure there is a reason."

Why does it have Flappy Bird controls and I can jump in the air indefinitely?

LASERBEAST responds:

just how the gameplay was designed. the infinite jump is like samus' spin attack from the metroid games.

It's obvious that a lot of effort was put into this game but... since it's not your first one... it has A LOT of flaws.
1. The screen is tiny... Game doesn't look bad but well... I can't really see it close enough.
2. You've put this much effort and still you've used random font from MS Paint? Or something that looks like it.
3. At the beginning it feels like cutscenes interrupt like every 10 seconds of the gameplay.
4. Controls... pick up with Enter and extra key for shooting upwards? Really?

MetaMike responds:

The font used was the closest to the resident evil games I could find, assuming you haven't played them btw. I actually had to search and download that font, also it varies depending on if you have the font downloaded or not. I notice a handful of different computers and such project their own font into the game so you may be seeing a different font from the one I used.

The screen being small is a valid complaint, that's something I've been thinking of enlarging but then again we all have the zoom function available as well.

Also you can skip the cutscenes at any point with Enter. It says it in game but perhaps I need to emphasize that more as well.

As for the controls I haven't had any complaints at all regarding that but enter does pretty much everything and W shoots upwards but you rarely have to shoot upwards so I can't see that being much of an issue. Thanks for the feedback.

Your instruction about collecting red orbs really confused me at first I was like "I don't see any red orbs... I mean... the enemies are orbs and they leave red trail maybe I got it all wrong and these aren't enemies."
Don't call these barely visible red particles thah enemies drop "orbs"... they're not orbs... You could call them particles but you should really make them bigger first.

FrankJohnson responds:

Thanks for the criticism!

I personally don't like the tapping controls.

It looks kind of silly that the wolf absolutely has to howl every time it eats a bird. Beacause of it you can spawn a bunch of birds, find a wolf and look at the loop.

Night is impossible. You lose like 2 bird every second. Can you actually win this? Is there an ending... or goal? Or is it fully just Design Experiment? Because it lacks a reason.

Koobazaur responds:

Thanks for feedback!

The night is not winnable, its more a test to see how long you can survive (it really could have used a leaderboard at end). Tbh, that was kind of a last minute addition. I had the main day gampleay and everything working but being a small experimental title, I needed a way to "end" it somehow. So I threw that in as a bit of a stopgap / end goal (how long can you survive).

Really interesting concept.
The stars should appear faster though. This game feels quite fast-paced, I want to go to another level... don't make me wait or I just stop caring about how well I did altogether.

keybol responds:

You can skip the stars by pressing space to go the next level

If I'm correct to all of the dogs you can get before the first avalanche which make hiding spots unnecessary if you're good enough at this game.

I don't like that the whole screen shakes every time there's an avalanche. Also... I'm done if it hits me but the dogs seem to be alright. Put a little shelter or something covering them... a little safe area to make it more logical.

OR! Maybe the dogs are mages that causes all the avalanches since they stop once you get to them. Idk. The part that you have to climb up to go to the next level is kind of weird and unnecessary.

Well... controls are nice and game itself isn't bad.

SiredSpace responds:

Thank you for your honest feedback, you bring up some good points [ and I like the "mage-dog" idea haha ].
Thank you very much for playing! :)

Well, it's more of a test than a game but, I'm guessing that's your first time making it so I have a few tips for you:
1. Add sound effects + music- Having audio in you game adds to the experience.
2. Try imroving your art- Good visuals add to the experience too
3. Make ways to win/lose the game
4. A list of controls would be nice.

xXIrish2PotatoXx responds:

wow, ur smart, yes this is a test and my first game with html, thanks for dem tips

Great idea! I've had to stop and think/imagine what consequences my decisions might cause. Should I allow some minor spell? I don't know what they'll give me next and I absolutely have to allow 4. (I'm actually glad for this limit and unability to look back at every spell it would probably destroy/lower the sense of responsibility). I'm basically shaping the world with every spell. Good job, I'm definitely waiting for more.

I've had some issues though:
1. At the start it displays "Click to begin", well... Normally you'd assume you have to click on the text but instead you have to click on the letter. It seems like a pretty easy thing to fix.
2. The crime and mood always seem to go up or don't change at all(I think I got it like once)... They never decrease even when it implies it should. Or was I just unlucky or something?

endernoobz responds:

Thank you so much for this feedback! This is so useful and this is an amazing review!

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