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DreamND

74 Game Reviews

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"Medals! Who wants free medal?!"
Seriously... the most outstanding thing about this game is how easy is got get 5 medals worth 100 points each while 4 of them you can probably get under a minute... It makes the game really attractive for medal hunters.. I guess, since I've never seen a game which basically throws the most valuable medals at you. Of course if it would be intentional it probably would be looked down upon.

The game itself... basically nothing interesting.

Does this game place you on a level depending on your current skill? I don't see this being specified anywhere.
It's kind of weird going from level 1 a dozen levels forward not knowing what's going on.
The game itself is not bad. You've got a quite interesting idea but I think it's just too stressful for my taste.

If I'm correct to all of the dogs you can get before the first avalanche which make hiding spots unnecessary if you're good enough at this game.

I don't like that the whole screen shakes every time there's an avalanche. Also... I'm done if it hits me but the dogs seem to be alright. Put a little shelter or something covering them... a little safe area to make it more logical.

OR! Maybe the dogs are mages that causes all the avalanches since they stop once you get to them. Idk. The part that you have to climb up to go to the next level is kind of weird and unnecessary.

Well... controls are nice and game itself isn't bad.

SiredSpace responds:

Thank you for your honest feedback, you bring up some good points [ and I like the "mage-dog" idea haha ].
Thank you very much for playing! :)

Well, it's more of a test than a game but, I'm guessing that's your first time making it so I have a few tips for you:
1. Add sound effects + music- Having audio in you game adds to the experience.
2. Try imroving your art- Good visuals add to the experience too
3. Make ways to win/lose the game
4. A list of controls would be nice.

xXIrish2PotatoXx responds:

wow, ur smart, yes this is a test and my first game with html, thanks for dem tips

Great idea! I've had to stop and think/imagine what consequences my decisions might cause. Should I allow some minor spell? I don't know what they'll give me next and I absolutely have to allow 4. (I'm actually glad for this limit and unability to look back at every spell it would probably destroy/lower the sense of responsibility). I'm basically shaping the world with every spell. Good job, I'm definitely waiting for more.

I've had some issues though:
1. At the start it displays "Click to begin", well... Normally you'd assume you have to click on the text but instead you have to click on the letter. It seems like a pretty easy thing to fix.
2. The crime and mood always seem to go up or don't change at all(I think I got it like once)... They never decrease even when it implies it should. Or was I just unlucky or something?

endernoobz responds:

Thank you so much for this feedback! This is so useful and this is an amazing review!

You're in a cave, there are cave sounds in the background, even collecting staff cound like creature shrieks... let's add some cool/energetic music on top of that.
I mean... the music is nice but it doesn't really fit... especially with echoing sounds in the background.
Other than that- it's pretty nice.

BodoFragins responds:

I enjoy the music, but it's not for everyone. There is an option under Settings in the main menu to mute it, if you like.

I find it a little bit odd that the jello turns gray when you slice it. Other than that it's a pretty nice game. Keep it up.

It's nicely made game but there's not much fun in it.
Combination of silence and "droplets" sound makes me feel really... brainless. Like no other game. Am I in the cave observing droplets falling from the ceiling?

Like I've said it was nicely made but you have to keep in mind that audio adds to the experience too. It can change how do we feel while playing it or maaaybe even improve a bit how eager we are to keep playing it.

Music and visuals are alright. Only the sprite of bird itself could use some fixing. Why does he seem to constantly turn upside down when I don't tap?

Still.. It's a Flappy Bird clone so not much else to prize.

Well, to be honest I wasn't a fan of 10 Second Personality Test either. When I saw that you've made a 1 minute one I was like "Why?" and didn't want to play it. It's just not fun and for me it feels mostly like a waste of time to get medals only this time it's more time.

I mean it's an unique concept I give you that but it doesn't mean it's good. I'm not sure if it even can be made good.
"Do something... or don't and you'll get a note telling you what kind of person you are based on that".... It's not a reward... it's not fun. "You did everything right- You're good person. The end" I'm not immersed in the game or anything... I play again to get another medal. I wonder how many people are like that.

Real personality tests should have the same answer for the same person anyway. But it's not like I care about the turtle(hostage), story or anything for this to be more genuine.

Your character can shoot only in front of the enemy, hostage or bomb... other than that he only transforms into a gun... okay?

If you get to the wrong floor you will be welcomed by something that looks like unfinished/glitched game- that was my first though I guess. Why do you have to search for the correct floor if they don't add anything to the game? Was it to make players wander around and not making this game a 30 Second Personality Test?

Jump sound is really irritating, music itself have some of it too but way less.

I would recommend you try making a different game based on different concept.

Age 30, Male

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