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DreamND

74 Game Reviews

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1. Charge you ki while dodging enemy's attacks.
2. Charge your kamehameha wave.
3. Keep pressing X like crazy if your attacks collide.
4. Repeat until you win.

This is quite interesting. Maybe even have some potential but there isn't much right now. Actually there's something wrong because I can't progress more than to Nicanor Parra question.
I'd like to see this concept being used with maybe a little better visuals.

Taringuero responds:

New version v0.5, enjoy the game

I prefer the first Awesome Run. It was basically the same game... In there you have to use a mouse instead of a keyboard and point and click on everything. It's just less fun...

I like this game. The artstyle, music, sound effects and concept are going together really well. Too bad it's only like 3 levels which loop and there isn't more content.

It's not a game...

This is just bizarre. I actually can't say if I like it or not. My character is weird. The music is... let's say unexpected. I feel like if my character and others would be different it would be really nice.

Quite nice first game you've got here. Keep it up. Although I'd like to see something more in your next game than just space to move, jump and use your ability. Maybe another character with which we can interact with; maybe some "visual rewards" because for now we're just going up with nothing along the way.

I see some potential in there even though I'm not big on games that your character follows the mouse and you use the mouse to shoot. It just feels weird to me. Anyway... some enemies are so hard to kill it's pointless to even try. Actually this game is more about dodging than getting rid of enemies to get to the objective.
You need to add some sound effects. Some music would be nice too. Shop needs an upgrade. Boost in it are too random and you can get 3 of the same item that you can't afford for a few turns and it feels like it does nothing.

Intro skips way too fast. I can't read what's in there

I can't read anything in the cutscene as well.

Since you have explanatory text in your game you could state it clearer that the yellow blocks reverse controls. For a second I thought the flying eye guy does it Actually I haven't seen stated that you have to outrun the Guide either or that there's a time limit.

Instead of saying "Yellow blocks reverse your controls" just like in the pause menu you had to explain first what does reverse even mean... Do people need explaining which one is their other hand?... Also it's good I paused the game since I've played only like 8 levels and didn't get to see all the blocks.

Fail screen is kind of weird. What emotion my character portrays?... Is he asleep, bored, stubborn or what?...

On like 3rd level which is for some reason hard for me to complete with 3 stars you put "Go here" text even though the exit is a little bit further... Or maybe you think we need the guide AND the pointers to know where we have to go ... It would be kind of insulting.
Actually... the fact that character that's supposed to guide us can't be first at the end line or we lose is just wrong...
Music is fine, artstyle too. If you aim this game at really young kids maybe this much hand-holding is justifiable idk.

Sometimes it's easy to get the 3 stars sometimes it feels like you have to be perfect all the way and maybe you get it. It probably would use some balancing.

Conclusion: Quite fine looking game with some strange design choices.

I imagine that at least some fully made 2d platformers are less interesting than what you got here in alpha.
I like the water mechanic and the last level(spoiler). It shows that you're trying to add to the game something interesting and probably there's more to come.

Artstyle: fine.
Music: nothing spectacular

But what's with controls? Im guessing this game isn't just for PC but having both PC and I'm guessing console version buttons appear on the screen is a bad choice. I don't know how hard it is to change it for both versions but I'd recommend doing so.

Conclusion: It's really nice but it doesn't necessarily hit my tastes.

aQuadiun responds:

Hi DreamND,

thanks for playing our game and for your feedback!

Controls:
You can play with a gamepad too, this is why it is appears a console button command, bu we agree with you that it was confused, also a bad choice. We will improve it!

Music:
The music and sfx are temporary, they are only to demo. For next version we will put something better.

The game is still in development, so we have a lot of work to be done yet. And we want to finish it by listening your feedback, this is why the game is so incomplete and unpolished. But we hope you like the next version :)

Thanks again for your feedback, we really like it! :D

Age 30, Male

Joined on 10/7/11

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