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DreamND

74 Game Reviews

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You've made an endless runner type of game yet you've tried to go against it. I mean, is it just me or "good" endless runners are fast and/or quite stressful. The whole Relax theme is kind of a bad choice.

About the music and sound effects: It's an endless runner, don't throw at me remix of Minecraft's open field theme. Also boosting sounds more like hitting a brake button in an old racing game than accelerating.

About the visuals: The trees in the background look nice but what am I actually? Some 3D block and sphere glued together? C'mon. You can do better than that.

If this is really your first game though it's pretty nice and I'm waiting to see some progress.

BluuToast responds:

Damn thx for feedback and ya it is my first game truth to be told i don't play a lot endless runners no idea i was going against it nature i should do some more research on genre itself it seems. lol minecraft remix man i got roasted and ya trees are 3D blocks and spheres i'm bad artist so i decided to make the game out of all primitives XD.

The game doesn't work most of the time.
Basically free medals. It would be cool if it wouldn't notify you for the same medal again and again.

Arg410 responds:

Sorry, thats part of the Newgrounds API

I've played it twice just in case...
It's not a game... Games have goals, rules etc... What's the goal of this game? To finish it?... To see what creator put at the end?
Actually ok... it has rules for the stone throwing part which is probably a game element. But what's the point of it? It doesn't matter how good your throw was. It doesn't matter what your score was. It's just like a very weird action to turn a page in the book. (+ you can't grab it right away and it's hard to throw it right at times. Or maybe it's just me)
I understand that you're trying to be deep and I'm all for creating emotions but this one is more like "I've put some art, some sad music, sad topic and text so this is deep".

SPOILER(I guess). When they reveal the material of the castle I feel like it supposed to hit me or something.... Castle of glass... ok glass... So what? Why glass? Does it have any importance?... END OF SPOILER

I guess I could call it a game if I would call visual novel a game but I think it's more accurate to say that it has game elements.

JackAstral responds:

The glass and stone tossing are both metaphors about heaven

It's just some thoughts about the concept of an after life , it definitely isn't a traditional game

It's totally cool if you didn't get it / like it that much - thanks for trying it out anyway!

It's more of an interactive animation than a game.

It looks nice from what I can see. But it's so small... It's hard to appreciate something you can't really see correctly. I'd like to play like a larger version of this game.

It actually makes me kind of angry. It gives me the "Look how deep I am" feeling. And there's basically nothing in here...
The texts seem repetitive. You have to stop to read it.
Your objective is to go right... just cause.
"Many have failed to do it.... So don't embarrass yourself and fail on purpose."
These even might be real thoughts of someone with serious self doubt and maybe some mental issuess... but what is the reward for completing your objective? Message to "Never give up".... great... it's not a reward...

Don't just upload the same game as your previous one with different sprites...

This game is not bad but I feel like there might be a time you could hold the button every time and never lose if you keep your rhythm. (I didn't manage to get more then 10 points this way in a while so I'm not sure)
The game is kind of boring but has nice visuals

The instructions are so bad... I wasn't sure what am I looking at in the last part and well... it looks like something made in a few minutes in MS Paint. You can try using little animations or text explaining.
I feel that the safe area on my "guy" should be a bit larger: It's so easy to accidentally hit the ball with the wrong side.
I found including little easter egg when you press the I button in a form of playing the "Illuminati music" annoying. Even more when it plays every time when you click another tab and go back to the tab with the game.
Also... how the scoring system works?
I don't know if there's reason for walls to lighten up with different colors, but it's a nice touch.

This is quite boring actually.
None of the enemies react to my existence (no one chase me). It's basically like this:
This level has stationary threats- just move everywhere besides that one point;
This level has a bee- just look at its path and move everywhere else.
My point is that every level feels almost the same.
Also the movement is kind of wanky when you try to move just a little bit.

I'd recommend adding none threatening obstacles, making the map bigger... well... there's not much you can add without completely changing the game so i'll end there.

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